Literacy Learning Games for Syrian Refugee Children
An Executive Overview of Impact Evaluations
This report provides an executive overview of the impact evaluations of two winning literacy apps, Antura and the Letters and Feed the Monster, in the EduApp4Syria competition. The impact evaluations had three goals:
- Assess the impact of each game on players’ literacy skills;
- Assess the impact of each game on players’ psycho-social well-being;
- Assess each game’s ease of use and ability to engage children.