2020 Mobiles for Education Alliance Symposium
The COVID-19 pandemic has put in sharp focus the timely need for creative responses to support learners around the world, particularly when traditional educational delivery models are upended. Games, Play, and Technology can be used to support learners, particularly in non-traditional learning environments. This year the mEducation Alliance decided to expand the symposium into a series of virtual monthly events bringing together non-tech and tech global ed game developers, with play-based experts, with education specialists, and policymakers all focused on supporting learners in low-resource, developing country context.
This was the 10th annual event, so it was a special occasion for a year-long celebration with organizers and attendees! The virtual monthly events included a series of presentations and dialogue to share experiences among global audiences. Scroll down to find a complete list of past virtual symposia events.
Past Virtual Symposia Events
Play Every Day took place from September 14 -16, 2020 and was the largest virtual series. This virtual event which featured a range of tech and non-tech play-based interventions for formal and non-formal educational settings. Tracks for these presentations include inclusive education, offline learning, assessment, and so on.
Going Global: Adapting High-Quality Ed Tech Games for Low-Resource Settings
Going Global: Adapting High-Quality EdTech Games for Low-Resource Settings took place on June 19, 2020 and featured ten US-based educational game developers who have received prior US government grant support for their high-quality educational games and are hoping to expand the international reach of their products.
Coding Global: A Digital Literacy Partners Forum
Coding Global: A Digital Literacy Partners Forum took place on July 15, 2020 and featured organizations working on education technology interventions that teach coding and computational thinking, particularly in low-resource settings.
Below are the links to all session web pages, where you will find presenter videos and resources.
- Adapting Games for Offline Learning (Part 1 & 2)
- Game Development in Low Resource Settings
- Games and Play for Inclusive Education
- Gaming for Youth Engagement and Teacher Training
- Measuring Skills Acquired Through Technology and Play
- Play-based Learning for Math and Science (Part 1 & 2)
- Play, Games and Tech for Education During a Crisis (Part 1 & 2)
- Social Emotional Learning and Early Years Learning (Part 1& 2)
- Play Every Day – Special Session Videos